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Product Description With FINAL FANTASY: THE 4 HEROES OF LIGHT, the FINAL FANTASY series is rendered anew as an epic storybook adventure by the creators of the FINAL FANTASY III and FINAL FANTASY IV Nintendo DS remakes. Players will enter a beautiful fairy-tale world featuring illustrations and character designs by acclaimed character designer Akihiko Yoshida (FINAL FANTASY III for DS, FINAL FANTASY XII). Developed exclusively for Nintendo DS, this role-playing game is the first original FINAL FANTASY title for the platform. In the small kingdom of Horne, Brandt awakes on the morning of his 14th birthday. Today is the day he becomes an adult, and the custom of the realm says that he must go to the castle to present himself to the king. Yet when he arrives at the castle, he finds the king distraught and the youngest princess missing, abducted by the Witch of the North. With no one else to turn to, the king makes a shocking request: will Brandt save the princess? And thus Brandt’s adventure begins... From the Manufacturer FINAL FANTASY: THE 4 HEROES OF LIGHT is a beautifully rendered original adventure brought to you by the acclaimed creators of FINAL FANTASY III and FINAL FANTASY IV on Nintendo DS. Master all-new combat and game systems and immerse yourself in a charming storybook setting as you take on the roles of Brandt, Jusqua, Yunita, and Aire. Be drawn into a storybook RPG adventure Customize your characters withdozens of weapons and armor Master the new Action Point Battle System Story In the small kingdom of Horne, Brandt awakes on the morning of his fourteenth birthday. Today is the day he becomes an adult, and the custom of the realm says that he must go to the castle to present himself to the king. Yet when he arrives at the castle he finds the king distraught and the youngest princess missing, abducted by the Witch of the North. With no one else to turn to, the king makes a shocking request: will Brandt save the princess? And thus Brandt's adventure begins... Eventually he is joined by three other brave young souls. Together they will experience a journey full of joyous meetings and sad partings. Though at first they don't always see eye-to-eye, these four Heroes of Light will build bonds of trust and affection so strong that, in the end, they may even save the world. This is the tale of their legendary quest. Features Enjoy an all-new FINAL FANTASY adventure developed from the ground up by the team that brought you FINAL FANTASY III and FINAL FANTASY IV on Nintendo DS Immerse yourself in a charming storybook world as a timeless tale of friendship and adventure unfolds before you Customize the look and feel of your characters with dozens of upgradeable weapons and armor Unlock over 20 unique crowns and develop your characters' abilities through the Crown Job System Master the Action Point Battle System, where your attacks are based on the skills you've attained and the number of Action Points you have Play with up to four of your friends to collect Battle Points and purchase rare and powerful treasures
The first original FINAL FANTASY title for Nintendo DS brought to life by the development teams behind the Nintendo DS remakes of FINAL FANTASY III and FINAL FANTASY IV
Charming storybook visuals crafted under the guidance of art director and character designer Akihiko Yoshida (FINAL FANTASY III for DS, FINAL FANTASY XII)
Combat is fun and intuitive with a battle system that operates on Action Points; Requiring nothing more than a simple selection of commands, players can dive right into a classic turn-based RPG battle experience
The Crown Job System offers a selection of over two dozen jobs to choose from where players can freely customize a character’s abilities and magic skills no matter which crown they have equipped creating endless possibilities
Help friends advance in their adventure, or join forces to conquer tough dungeons; The multiplayer mode enables cooperative play for up to four players
I picked this up after playing through miscellaneous 8-bit RPGs on my old Game Boy, plus DS remakes of older Dragon Quest games, and it definitely is reminiscent of those early games. It is not a "real" Final Fantasy game, so in that respect it is like those old Final Fantasy Legend (SaGa) Game Boy games ;)I wasn't sure about the artwork style when I first bought the game, but it won me over after a short while. It is definitely reminiscent of the old 8-bit RPGs but translated into 3D. The towns also have an interesting 3D scrolling perspective in place of a fully movable camera or 3D characters moving against 2D backdrops. The music is catchy and also sounds like a refresh of 8-bit RPGs, complete with some 8-bit sounding synthesizers.The story is your typical old school Final Fantasy-type plot, complete with magic crystals. The story takes you through a variety of areas with various nods to classic Square/Enix RPGs, including the tower dungeons from the Dragon Quest games and "normal world"/"broken world" trope from Final Fantasy 6. I thought the main two male characters were selfish jerks right down to the end of the game, but the two ladies do have some character progression.The difficulty is reminiscent of late 80s-early 90s RPGs. If you are really careless, you WILL die. If you wander into the next area before you are remotely ready, you will either die or just barely escape. The inventory system is also limited in a way reminiscent of 8-bit games: each character can only hold a set amount of items, so you definitely need to mind what you're carrying with you into a dungeon or another new area.The battle system is really simple to pick up, but the buttons are large and optimized for stylus use if you choose. My favorite part of the battle system is the AP gauges. Each character has a maximum of 5 points, and some actions consume more points than others. The downside is that you periodically need to make your characters defend themselves so you can re-build your gauge. You have to plan out attack strategies, which I definitely missed when I moved back to more traditional DQ/FF style RPGs after this game. The MAJOR upside is that you don't have a finite amount of MP that needs to be replenished through outside means. If you're exploring a dungeon and it's taking longer than you thought, you can still re-build your gauges with careful planning instead of blowing through a finite number of MP-restoring items. I didn't even bother with AP-restoring items except before boss fights.Once you get into the job class system (the hats), that adds another element of strategy. You unlock abilities that are only present while you have that particular hat on. As you unlock various abilities, you may have a certain combination of hats you favor for trekking through a dungeon, but switch off to something different for the area boss. There are many, many ways you can approach the job class system, but I will note that I had a lot of fun making the airhead princess into a formidable martial artist.Finally, you can level up your weapons and armor using the same gems that you use to level up hats. I personally didn't find this useful until the very end of the game, when I finally got several endgame pieces of armor and some powerful weapons that didn't have any one elemental affinity. Even if you aren't using the wireless co-op feature, you can still periodically rack up enough points to buy interesting weapons like that in those shops.The biggest downside of the game is that, like Final Fantasy Legend 1 and some old RPGs with lots of collectibles, it only gives you one save slot per cartridge.All in all, I enjoyed the game greatly and will play through it again at some point. I would give it 4.5 stars if half-stars were allowed. While the story is nothing special, the rest of the game is the retro RPG equivalent of comfort food and the job class system does have enough variety that my next playthrough is guaranteed to be different. Some of the game's limitations are old school when there aren't really technical reasons for them anymore, but it does add to the feel and the strategy of the game. I definitely look forward to buying Bravely Default, which is by the same studio, when I eventually get around to picking up a 3DS.P.S.: If you can get a copy of the official strategy guide, definitely pick it up. It has a comprehensive inventory of all of the items, weapons, monsters, etc. complete with pictures. I used several online guides for the actual strategy portions when I was stuck.